#ifndef KILL_H
#define KILL_H
#define KILL_PATH1 ":/PVZ/images/David_Punch.png"
//#define KILL_PATH2 "::/PVZ/images/ZombieHead.gif"
#define KILL_NUM 20
#define KIll_Max 2
#define KILL_INTERVAL 1
#include<QVector>
#include<QPixmap>
class kill
{
public:
    kill();
    //放爆炸资源
    QPixmap m_kill;
    //子弹坐标
    int m_x;
    int m_y;
    //子弹是否闲置
    bool m_free;
    //子弹的矩形边框
    QRect m_Rect;
    //时间记录
    //int m_recorder;
    void updateInfo()  ;

};

#endif // KILL_H
